Thursday, 18 August 2011


James Grey, a musician, has written a piano piece specially for my project. Garry and myself have been communicating back and forward to James about what we are looking for. The final result is a beautiful melody that also helps to tell the story of this abandoned building. I feel that James Grey's music has taken a student project and brought it to a more professional level. I cant find an easy way to embed the MP3 to the blog but will have the rendered animation with music on the blog tomorrow.

Movie poster!!!

Used depth pass in Photoshop to blur out the background.

Wednesday, 10 August 2011

Render passes

Depth pass
Rendertime is finally here and i plan to use the render farm to output 5 different passes for each scene. Diffuse, specular, shadow, depth and beauty pass. There is no need for an ambient occlusion pass as it is already built into the shaders. The plan is to use all 5 passes in After effects to create the best image. Im looking forward to working in 2D for a change.

Friday, 5 August 2011

Hypershade - ambient occlusion

Above is a screen shot showing how i plug different ambient occlusion textures into the different shaders in my scene.

Wednesday, 3 August 2011

Window glass problem

I experimented alot with shaders to create a realistic broken glass effect. The glass was modeled into broken shards. Garry created a dirt map with transparency. I know the best effect would be to use a mental ray material x shader but became very complex, fast. After a few hours i decided learning how to use mental ray materials would take too long. I settled with a blinn shader and dirt maps. I used the raytracing refraction setting in the shader to create the shine on the broken glass shard edges.

Garry's dirt map