Early test - Scene has 3 area lights, volume light and spotlight for the gobo. There is an area light outside each window (originally put them there to achieve a window frame burn out effect) and they're connection to roof and floor have been broken. The two window area lights also have a tinted of blue colour. The further back area light is down really low acting more as filler. Im starting to look at lighting in 3D as a puzzle. The light linking gives me alot of control.
Gobo is made of black and white information. I took a snapshot of the window in Maya using an orthographic view. Brought it into photoshop to create the gobo.
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