Last render |
I also have broken glass modeled in the windows that i plan to experiment plugging a transparent dirt map into.
Same lights for floor and walls |
Separate lights for floor |
Orange colour added to spot lights |
Mix of colours |
Last render |
Same lights for floor and walls |
Separate lights for floor |
Orange colour added to spot lights |
Mix of colours |
This is looking really good - it's nice to see it all coming together now!
ReplyDeleteSome points which might help out;
The trees in the windows look quite short - it makes this room look like it is higher up in the sky. This may be deliberate, but I was expecting it to be ground level.
The edges around the windows look *too* perfect - perhaps adding some noise to the geometry and moving the points around a little? The walls are the same - they look very flat and new (although this may be because it's not HD, I can't pick out subtle changes in the surfaces).
The lighting on the floor from the window - at the moment it comes from a spot light? I would suggest a directional light would be more realistic - there would be less spread of light...
As for the ray-tracing from a directional light, you should be able to soften it in Maya, or alternatively soften it in post (adding a gentle blur to the shadow pass?).
Anyway, thought these might help you out... keep up the good work!
Wow! Such an amazing and helpful post this is. I really really love it. It's so good and so awesome. I am just amazed. I hope that you continue to do your work like this in the future also cheap electrician
ReplyDelete