I finished working on the DT lighting and rendering tutorial for low resolution environments using the cryolab from a previous tutorial. This was completed after the maya lighting basics and practical light and colour theory with Jeremy Vickery. Many of the techniques in this tutorial will be handy for my final project.
- Ambient occlusion
- Render time practices
- Setting up lights in a scene from a source
- Lens shader node and gamma correcting textures
- Specular highlights
- Incandescence textures
- Volumetic steam and smoke
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