rebirth_breakdown from Mark Mulligan on Vimeo.
Designing environments through cinematography and digital sets
Monday, 12 September 2011
Tuesday, 23 August 2011
Thursday, 18 August 2011
Music
James Grey, a musician, has written a piano piece specially for my project. Garry and myself have been communicating back and forward to James about what we are looking for. The final result is a beautiful melody that also helps to tell the story of this abandoned building. I feel that James Grey's music has taken a student project and brought it to a more professional level. I cant find an easy way to embed the MP3 to the blog but will have the rendered animation with music on the blog tomorrow.
Wednesday, 10 August 2011
Render passes
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Depth pass |
Friday, 5 August 2011
Hypershade - ambient occlusion
Above is a screen shot showing how i plug different ambient occlusion textures into the different shaders in my scene.
Wednesday, 3 August 2011
Window glass problem
I experimented alot with shaders to create a realistic broken glass effect. The glass was modeled into broken shards. Garry created a dirt map with transparency. I know the best effect would be to use a mental ray material x shader but became very complex, fast. After a few hours i decided learning how to use mental ray materials would take too long. I settled with a blinn shader and dirt maps. I used the raytracing refraction setting in the shader to create the shine on the broken glass shard edges.
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Garry's dirt map |
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