Wednesday, 10 August 2011

Render passes

Depth pass
Rendertime is finally here and i plan to use the render farm to output 5 different passes for each scene. Diffuse, specular, shadow, depth and beauty pass. There is no need for an ambient occlusion pass as it is already built into the shaders. The plan is to use all 5 passes in After effects to create the best image. Im looking forward to working in 2D for a change.

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