The next step after working on the cryolab tutorial is to apply these newly learned skills to my own work. Adam and myself are in the process of developing a story. In the meantime i started researching into alien interiors and snow landscapes. At the moment these are the environments the story will be taking place in, however could change in the future.
When trying to recall different sci-fi/alien environments and architecture that impressed me i thought of films like Outland and Alien. Then i suddenly remembered a game i played years ago called Metroid Prime and how immersed i was in this beautifully created environments. Everything in the room around you seemed to serve a purpose (pipes and wires for alien technology) but also had a very clear design. This was very different to the traditional sci-fi design i was used to of random buttons and pipes handing all over the place. The use of lighting is also very interesting, use of warmer colours. This lead me to draw similarities to the film cube and the amazing architectural design the story took place in.
Designing an alien environment gives alot of freedom to the creator. I want to create a world that no one has seen before, mixing both alien technology with experimental design patterns and materials. Researching these different architectural environments triggered an idea id like to apply to the final project animation. The protagonist starts off in a small confined room with warm colours and as he makes his way to the outside, the snow landscape, the rooms will be getting bigger and the colours colder. This will hopefully allow the audience to feel more of what the protagonist is going through. The final room will be huge with a concrete like material. I pictured large columns and beams like in modernist architecture today.
i like the sci-fi and hi-tech feeling. and i think the warm colour in some sci-fi scea, it maybe has a purpose for that, the warm colour leads to target or destination spot or something like that.
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