Friday, 12 November 2010

Importance of traditional film-making to 3D animation



One of the most important finds i made this semester is that if i want to create a 3D environment using light, colour and movement as a tool i need to understand cinematography used in live-action film making. When we create a scene in maya, bringing it right down to its core, we're dealing with just numbers. Its the techniques learned from traditional film making that can bring these numbers to life.

It was an interview with Micheal Chapman (cinematographer for Taxi Driver) that open my eyes to this. He works from more of a technical approach and every so often the art slips between the cracks. This got me thinking about the great scenes that can be created by randomness of the moment or even been on a budget. When working in 3D there is no randomness, everything is as you want it by the number. There is no lack of budget, you don't have to pay technicians if you want that crazy swooping or spinning shot. This is just a theory thats going through my head at the moment. Id like to find a way to find that randomness and replicate it in a 3D scene/animation.

I find it kinda interesting how live-action films usually try to get everything right where as 3d animations replicate these faults to look more real. That's why you see a lot of lens flares in big production 3D animations.

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